A game about archival control, power, credibility, and how narratives change between teller and receiver. Players take turns making changes to a shared narrative, as each turn more of the source material erodes and fades. In the second half of the game, the players then reconstruct the remains of the text. Who will decide what is true? How do our own experiences and beliefs engage with and transform source materials?
With applications from academics to archivists, from intelligence analysis to critical thinking for high schoolers and beyond, White Space challenges us to think about what inhabits the space in and around the text of our most cherished stories, and what happens to them after they are released from the author’s original context.